PERSONAL PROJECTS

Character Rigging • CFX • Pipeline Development

Komodo Rigged Komodo Base
Base Mesh Final Rig
Animation

Comparison Slider + Animation Showcase

01

Komodo Dragon

Creature Rigging • Moonshot

Full creature rig built with Arise System for Moonshot. I developed the complete body setup — ribbon spine, FK/IK blending across the multi-segment tail, and production-quality skin deformations. The facial rig covers jaw mechanics, gular membrane inflation, and head expression controls.

Technology Stack
Maya Arise Python API Custom Tools
100+ Controls
150+ Joints
Tiger Rigged Tiger Base
Base Mesh Final Rig
Animation

Comparison Slider + Animation Showcase

02

Tiger

Character Rigging • Moonshot

Full body creature rig built with Arise System for Moonshot. I developed the skeletal structure, ribbon spine, and production-quality deformations across the entire anatomy — with particular focus on natural weight distribution and volume preservation during extreme poses.

Technology Stack
Maya XGen Interactive Arise Ziva Dynamics
100+ Controls
150+ Joints
Horse Rigged Horse Base
Base Mesh Final Rig
Animation

Comparison Slider + Animation Showcase

03

Horse

Character Rigging • Moonshot

Quadruped rig built with Arise System for Moonshot. I developed the full body setup including anatomically precise leg mechanics, hoof roll system, and a flexible ribbon spine built for dynamic motion. Special attention was given to shoulder and hip deformations to support a wide range of animation.

Technology Stack
Maya Arise
Bear Rigged Bear Base
Base Mesh Final Rig
Animation

Comparison Slider + Animation Showcase

04

Bear

Character Rigging • Personal Project

Massive quadruped rig emphasizing weight and power. Features custom muscle deformation with volume preservation, dynamic fat jiggle using nCloth, and seamless bipedal/quadrupedal mode switching with advanced facial controls.

Technology Stack
Maya Python nCloth Custom Deformers
100+ Controls
150+ Joints